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Old Feb 26, 2008, 09:50 PM // 21:50   #21
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Only good thing I see there is Siphon Speed.

The rest become either too underpowered, or are too overpowered.
And infact - some of them are already shit as it is.

But seriously, buff to Wandering Eye, Clumsiness and Ineptude? You're mad.

Last edited by Tyla; Feb 26, 2008 at 09:52 PM // 21:52..
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Old Feb 26, 2008, 10:01 PM // 22:01   #22
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When was Sundering Attack a gimmick skill?

Sure, nerf EDA a bit.

But buff Wandering Eye/Clumsiness? Lolwut

i herd sinsplit wuz gud chit
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Old Feb 26, 2008, 10:25 PM // 22:25   #23
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Quote:
Originally Posted by P3pt0 1s @n @ddiction
[skill]Moebius Strike[/skill]-Changed to recharges if enemy bellow 40%.
Instead of doing that why don't you just remove the assassin's ability to play in PvE? /sarcasm
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Old Feb 26, 2008, 11:16 PM // 23:16   #24
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Please can someone, 'Closed for obvios reasons.'
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Old Feb 27, 2008, 07:10 AM // 07:10   #25
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Quote:
Originally Posted by Musei Karasu
Instead of doing that why don't you just remove the assassin's ability to play in PvE? /sarcasm
sins had an ability to play in pve? =p

as far as HC abuse is concerned, it was abused in gvg too, just not that often as it is abused in ta...yet =P
ive said it a few times already and i will say it again...promoting a strictly and only "MAKE RED BARS GO UP" strategy was, is and always will be a bad strategy and a bad influence for the game and that is exactly what a few vital skills in pepe's nerf list do.
it WILL be complained about such things, if u like it or not. hopefully, sth will be done against it too, at the end.

as pepe already said tho, the "oh no i cant run around with me pet anymore, boohoohoo" whine is pretty priceless.

Quote:
Originally Posted by Bohya
Please can someone, 'Closed for obvios reasons.'
nah, if anything, moving it to the pvp section would be good to get just a bit more constructive feedback.

Last edited by urania; Feb 27, 2008 at 07:35 AM // 07:35..
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Old Feb 27, 2008, 08:03 AM // 08:03   #26
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Quote:
Originally Posted by Snow Bunny
When was Sundering Attack a gimmick skill?
I'm curious as well. I never seen it used outside of RA or AB.
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Old Feb 27, 2008, 08:10 AM // 08:10   #27
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Quote:
Originally Posted by C2K
I'm curious as well. I never seen it used outside of RA or AB.
Town ran it once and beat noGG. lol at Celly and Moko.

Quote:
Originally Posted by urania
nah, if anything, moving it to the pvp section would be good to get just a bit more constructive feedback.
If this gets moved to PvP section, it's going to get nuked by Moko
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Old Feb 27, 2008, 08:25 AM // 08:25   #28
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Buffing the best PvE Warrior IAS... flurry and tiger's stance are way higher up the list than this.

Balthazars Pendulum? It should be 'For x...y seconds, whenever you would have been knocked down, all foes in the area (or suitable AoE) are knocked down instead. This enchantment ends prematurely if a total of w...z foes have been knocked down'.
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Old Feb 27, 2008, 12:47 PM // 12:47   #29
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And this is why we leave this up to Anet, you as the player have no idea how to balance skills.
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Old Feb 27, 2008, 03:43 PM // 15:43   #30
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Do you notice that 6s Clumsiness is a total dumbness of you? MoR ? GG

Most of your changes are not relavent lol! Leave it to Anet.!
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Old Feb 27, 2008, 07:21 PM // 19:21   #31
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i think the fact it has been left to anet is one of the reasons why the game is pretty much dead now.

at least the pvp part of gw, that is.
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Old Feb 27, 2008, 08:37 PM // 20:37   #32
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I can see why Gw is they way it is because 90% of the players are idiots all their is left is for the pro 10% of population to Farm the 90% of idiots playing the game. I will continue to own the idiots and anet will not nerf the skills because they know that noobs need something to play too.
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Old Feb 27, 2008, 08:44 PM // 20:44   #33
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well, if you play TA, this balance makes sense, if you don't it doesn't, simple as that
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Old Feb 27, 2008, 09:24 PM // 21:24   #34
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Ok, well, just because some of us don't like TA doesn't mean we're PvE scrubs.

I hope Pepto's native language is not english
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Old Feb 27, 2008, 09:40 PM // 21:40   #35
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The only one i really agree with is the IWAY one. Leave the balancing to ANet :\
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Old Feb 27, 2008, 11:45 PM // 23:45   #36
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Quote:
Originally Posted by P3pt0 1s @n @ddiction
This is a Fan based Skill Balance based on experience from PVP
Changes Made are intended to balance out the usage of skills being over abused
Their is no plan known of to actually make these changes happen
Feel Free to Leave Comments and Suggestions
Additional skill changes suggestion if good enough can be added to list

Warrior

[skill]Decapitate[/skill]-Along with original effects this skill now cause cracked armor.
[skill]Belly Smash[/skill]-Reduced Recharge to 20seconds.
[skill]"I Will Avenge You!"[/skill]-Now excludes pets.
[skill]Disarm[/skill]-Increased Recharge to 15 seconds..Increased Disable

1...6sec.

[skill]Flail[/skill]-Reduced movement reduction 25%

Ranger

[skill]Archer's Signet[/skill]-Decreased recharge 30second.
[skill]Burning Arrow[/skill]-Increased Burning duration 1..5seconds.
[skill]Concussion Shot[/skill]-Decreased energy 15.
[skill]Escape[/skill]-Increase Energy 10.
[skill]Penetrating Attack[/skill]-Increased recharge 6 seconds.
[skill]Sundering Attack[/skill]-Increased recharge 6 seconds.
All Spirits in Wilderness Survival decreased Recharge 45.
Cannot equip pet with lower than 5 beast mastery.
Monk

Divine Favor Increased Bonus to 3.5
[skill]Healer's Boon[/skill]-Increase energy to 10 recharge 20.
[skill]Healers Covenant[/skill]-Increased energy to 10 casting time 1 second.
[skill]Protective Spirit[/skill]-Decreased Energy to 5 Increase recharge 10 seconds.
[skill]Balthazars's Pendulem[/skill]-Increased casting time 1 sec increased recharge 10 seconds.
[skill]Holy Strike[/skill]-Increased casting time 1 sec
[skill]StoneSoul Strike[/skill]-Increased Casting time 1 second.
[skill]Purge Signet[/skill]-Decreased energy lost 5 increased recharge 25 seconds.

Necro

[skill]Cultist's Fervor[/skill]-Decreased Recharge 20seconds.
[skill]Foul Feast[/skill]-(Maximum 100) Increased.
[skill]Atrophy[/skill]-Increased duration 1...11 seconds.
[skill]Pain of Disenchantment[/skill]-Increased Damage 40...110.
[skill]Meekness[/skill]-Now Changed to."For 10-25 seconds Target Foe and all foes in area attack 50 slower and suffer 1...5 health degeneration."

Mesmer

[skill]Aneurysm[/skill]-Increased damage 1...5 (UNDER DEBATE)
[skill]Chaos Storm[/skill]-Decreased energy 10...decreased recharge 20seconds.
[skill]Shatter Hex[/skill]-Decreased energy to 10.
[skill]Clumsiness[/skill]- Now lasts for 1...7 seconds
[skill]Crippling Anguish[/skill]-Reduced Recharge 15 seconds.

[skill]Wandering Eye[/skill]-Reduced Recharge 6 seconds.
[skill]Energy Trap[/skill]-Reduced Recharge 15 seconds.

Elementalist

[skill]Shell Shock[/skill]-Increased Damage
[skill]Magnetic Aura[/skill]-Reduced Recharge 45 seconds.
[skill]Obsidian Flame[/skill]-Skill Changed to "Spell Deals 10.110 Damage."Increased recharge 15 now does not cause exaustion.
[skill]Mirror of Ice[/skill]-Now affects ether you or target ally.
[skill]Glyph of Renewal[/skill]-Increased Recharge 20 seconds.

Assasin
[skill]Shattering Assault[/skill]-Now Blockable.
[skill]Moebius Strike[/skill]-Changed to recharges if enemy bellow 40%.
[skill]Siphon Speed[/skill]-Increased Recharge 8 seconds.
[skill]Dash[/skill]-Now lasts 4 seconds increased recharge 10 seconds.
[skill]Shadow Meld[/skill]-Changed to shadow to target ally for 20 seconds.

Dervish
[skill]Ebon Dust Aura[/skill]-Increased skill casting time 1 second.

Any Furthur ideas pliz post Lets make the list longer their are many gimmicks out their.Also link this to Friends spread the word.
Click Here Please
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Old Feb 28, 2008, 12:02 AM // 00:02   #37
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Can we have constructive posts instead of Flaming/Trolling please...?

I still not agree with most changes to the ranger skills (especially the beast mastery thing)

Only sundering/penetrating atk and Burning arrow makes sense to me.


As for [skill]Concussion Shot[/skill] make the energy cost at 20, that'll be fair then.
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Old Feb 28, 2008, 12:03 AM // 00:03   #38
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Quote:
Originally Posted by P3pt0 1s @n @ddiction[B
Cannot equip pet with lower than 5 beast mastery.[/B]
i have one reason why they wont do this... pre...

one of the quest is to get a pet...why would they let u have a pet, if u cant use it?
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Old Feb 28, 2008, 12:14 AM // 00:14   #39
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not just pre-searing actually, in any of the campaigns early on you can (or must if its a quest) charm a pet. Most of them arent lvl 5 at that point.

But good point...
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Old Feb 28, 2008, 05:58 AM // 05:58   #40
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Quote:
Originally Posted by Fangclaw
Can we have constructive posts instead of Flaming/Trolling please...?

I still not agree with most changes to the ranger skills (especially the beast mastery thing)

Only sundering/penetrating atk and Burning arrow makes sense to me.


As for [skill]Concussion Shot[/skill] make the energy cost at 20, that'll be fair then.
I tried to be constructive at first, but there was just no way I could pass up the opportunity to not sugar coat things for once and tell it like it is. These "nerfs" are pretty bad, don't lie. But, if I must be constructive how about....his buff to Meekness? If his changes were made, it would have to be an elite and put at 25 energy, because that skill alone is enough to make mesmer players mad (seeing how the change would seem to make it more like a mesmer skill). Also, BA is overpowered enough as it is, I can't see how anyone could think it was in need in of a buff.... Oh, btw, there are no 20 energy skills in GW.
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